@mattmay Actually, I’m not arguing that Flash couldn’t be demonstrated on iOS. I’m saying Adobe chose not to.
Machinarium - AIR for iOS game is iPad Game of the Week
Machinarium, a beautifully designed and award winning game for the browser, is now available for iPad 2. Almost instantly it became the iPad Game of the week, and the reviews are overwhelmingly positive.
“Machinarium is a must buy game, nothing else like it has come to iOS and it adds an extra challenge for those players who have already played on PC (9/10)” (via App-Score)
And like thousands of other games and apps in the App Store, it was built with AIR for iOS – a Flash authored game cross compiled to a native iOS with Adobe AIR. Enjoy!
@mattmay “Written in Flash” ≠ playing arbitrary content off Internet in a demo Flash app, which should have been possible.
@GlennF If iOS allowed it. Which it did not, and would not.
@mattmay So it would have been a perfect refutation. I assumed it existed internally!
@mattmay They hired Browett! Rim shot. But not RIM shot.
@mattmay It would have been interesting, and a more useful data point. But far in the past now.
@GlennF It wouldn't have mattered even if Flash outperformed HTML. It was a threat to their App Store model. And iTunes DLs. And Obj-C.
@mattmay Right. So my point was: I’m Missouri! A million posts would have poked Apple if we’d seen Flash on iOS in a corp. signed app
@mattmay Anyway, market spoke is part of it.
@GlennF That… was not the evangelism team's greatest moment.
@mattmay As opposed to public pronouncements against Apple’s intransigence? It would have been very effective. I wanted to see it.
@GlennF I don't know what difference it'd have made. Other than poking a business partner in the eye.
@mattmay It did. You could write an app privately using an enterprise key to sign and demo it legally to reporters, use in company.
@dylanw Worst sxscurvy ever.
@mattmay Wind is blowing out of the SW, so no.
@dylanw I wonder if I can cough on you from here.