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Overdigital.com | April 17, 2014

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Machinarium - AIR for iOS game is iPad Game of the Week

Machinarium – AIR for iOS game is iPad Game of the Week

Machinarium, a beautifully designed and award winning game for the browser, is now available for iPad 2. Almost instantly it became the iPad Game of the week, and the reviews are overwhelmingly positive.

“Machinarium is a must buy game, nothing else like it has come to iOS and it adds an extra challenge for those players who have already played on PC (9/10)” (via App-Score)

And like thousands of other games and apps in the App Store, it was built with AIR for iOS – a Flash authored game cross compiled to a native iOS with Adobe AIR. Enjoy!

More details and interview.
Download Machinarium from the iOS App Store.

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  • GlennF

    mattmay “Written in Flash” ≠ playing arbitrary content off Internet in a demo Flash app, which should have been possible.

    • mattmay

      GlennF If iOS allowed it. Which it did not, and would not.

      • GlennF

        mattmay It did. You could write an app privately using an enterprise key to sign and demo it legally to reporters, use in company.

        • dylanw

          GlennF mattmay Your logic is getting awfully tortured. Apple cut off every happy path for Flash. The market’s choice seems Hobsonian.

        • GlennF

          dylanw mattmay Market choice was Android, the most popular mobile operating system on the planet

        • GlennF

          dylanw mattmay Which was widely cited by many hardware makers as being superior to iOS as it had Flash. BOO-ya.

        • mattmay

          GlennF dylanw s/Flash/a feature Apple deliberately left out, making it a marketing opportunity/g

        • dylanw

          GlennF mattmay Remind me, how long has the iPhone been out? And how long has Android held a market majority?

        • GlennF

          mattmay dylanw Honestly, would have loved Flash as an option in iOS, but would have reduced incentives for migration.

        • GlennF

          dylanw mattmay Android was supposed to kill iOS because it had more choices, including Flash. And it is won by having less profit.

        • dylanw

          GlennF mattmay You’re dodging the question. When iOS was on over 80% of the world’s smartphones, where’s the incentive to write Flash?

        • GlennF

          dylanw mattmay Write Flash? The Android version was supposed to (and did) play all Flash.

        • GlennF

          dylanw mattmay It wasn’t an app developer problem.

        • dylanw

          GlennF mattmay When Apple cut up every feasible route to run Flash on 80% of the world’s smartphones, what’s the incentive to write Flash?

        • GlennF

          dylanw mattmay Already replied. Also, you know that Apple never had anything like that marketshare. RIM and Windows dominated in America

        • dylanw

          GlennF mattmay But that’s like saying Dell and Gateway were never significant in the desktop market because IBM sold so many servers.

        • GlennF

          dylanw mattmay You know, I didn’t mean to rehash a 2010 argument. So, good night.

        • mattmay

          GlennF dylanw OH THANK GOD

        • dylanw

          mattmay GlennF I SAY GOOD NIGHT. Now if you’ll excuse me, I need to run more Flash videos into this MacBook I’m using as a space heater.

        • mattmay

          dylanw I wonder if I can cough on you from here.

        • dylanw

          mattmay Wind is blowing out of the SW, so no.

        • mattmay

          dylanw Worst sxscurvy ever.

      • GlennF

        mattmay So it would have been a perfect refutation. I assumed it existed internally!

        • mattmay

          GlennF I don’t know what difference it’d have made. Other than poking a business partner in the eye.

        • GlennF

          mattmay As opposed to public pronouncements against Apple’s intransigence? It would have been very effective. I wanted to see it.

        • mattmay

          GlennF That… was not the evangelism team’s greatest moment.

        • GlennF

          mattmay Anyway, market spoke is part of it.

        • GlennF

          mattmay Right. So my point was: I’m Missouri! A million posts would have poked Apple if we’d seen Flash on iOS in a corp. signed app

        • mattmay

          GlennF It wouldn’t have mattered even if Flash outperformed HTML. It was a threat to their App Store model. And iTunes DLs. And Obj-C.

        • GlennF

          mattmay It would have been interesting, and a more useful data point. But far in the past now.

        • mattmay

          GlennF Anyway, point is, none of this points to Kevin being a “bozo.” It does, however, point to gruber trying too hard.

        • GlennF

          mattmay gruber Eh. I think Kevin was *acting* like a bozo when he made statements like that. Is he one? I dunno.

        • mattmay

          GlennF gruber I do know, and he isn’t. And Apple knows, because they hired him.

        • GlennF

          mattmay They hired Browett! Rim shot. But not RIM shot.

  • GlennF

    mattmay Actually, I’m not arguing that Flash couldn’t be demonstrated on iOS. I’m saying Adobe chose not to.

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