How to Use Your Chromebook Pixel as a Webserver... June 2, 2013 | Jens Loeffler
Deep Dive Into Adobe Primetime Player May 16, 2013 | Jens Loeffler
Watch the Adobe MAX 2013 Keynotes Online May 6, 2013 | Jens Loeffler
Adobe Primetime Explained (Part 4/4) – Bringing It All Together... April 16, 2013 | Jens Loeffler
Adobe Primetime Explained (Part 3/4) – A Single Protocol and DRM... April 15, 2013 | Jens Loeffler
Adobe Primetime Explained (Part 2/4) – Solving the Android Video Problem... April 12, 2013 | Jens Loeffler
Adobe Primetime Explained (Part 1/4) – Ad Insertion... April 11, 2013 | Jens Loeffler
Must Attend Online Video Session at Adobe MAX 2013... April 2, 2013 | Jens Loeffler
March Madness 2013 Live Streaming March 22, 2013 | Jens Loeffler
Looking for Ideas – Online Video Community
June 13, 2013 | Jens LoefflerA couple of months ago I launched the online video community section of this blog to discuss latest online video, mobile and interactive technology trends.
While the initial engagement has been great, I’m looking for feedback on how to increase … Read More
Cube Slam – a Real-time WebRTC Chrome Game
June 12, 2013 | Jens Loeffler 1An interesting Chrome experiment based on WebRTC, which incorporates webcam and microphone input, and the ability to play a 3d version of Pong, an arcade classic. It works around the firewall limitation of P2P by using a TURN relay server.
Cube Slam uses getUserMedia to … Read More
Awesome Photoshop Street Retouch Prank
June 10, 2013 | Jens LoefflerA great way to showcase how quickly an experienced Photoshop artist can turn a regular real world situation into a movie poster. The artist is Erik Johansson from Sweden, and this hasn’t been only an innovative campaign for Photoshop, but also a … Read More
Steve Allison on Adobe Primetime and HLS
June 5, 2013 | Jens LoefflerA well shot video of my colleague Steve Allison on Adobe Primetime and HLS support coming to Flash Player via Primetime Player.
Primetime Player on Android comes with its own HLS video stack and integrates with the underlying APIs, meaning HLS with Adobe … Read More

Recent Comments